Matthew ( Coho) Gross


Experienced engineering leader with a proven record of empowering teams using innovative workflows to build exceptional products for players

Key Achievements

  • Shipped multiple cross-platform products selling $100M+
  • 10 years of Engineering Leadership building teams across 4 companies
  • Deep experience building performant front-end applications, robust CI/CD ecosystems, and backend services on self-hosted and cloud infrastructure

Believer Entertainment Believer Entertainment, Remote (2023-Present)

Director of Engineering

  • Founding leader building a distributed engineering team of 25+ engineers for a $60M AAA OpenWorld online 8 player co-op game in Unreal Engine 5 for PC and iOS.
  • Drove development on a cutting edge build, workflow, and deployment ecosystem to provide 80+ daily playtestable game builds for a distributed development team using Git, Github, and Kubernetes on AWS in Singapore, Korea, and US.
  • Spearheaded PO role for player onboarding, distribution, progression, social features, development workflows, and our open source initiatives.
  • Partnered with R&D to provide infrastructure and tooling for AI/ML training in AWS which powered innovative agent navigation and gameplay interactions.

ProbablyMonsters ProbablyMonsters, Seattle/Remote (2020-2023)

Director of Engineering, Developer Productivity

  • Built and scaled a 21-person engineering org (Build, Infrastructure, Development Workflow, and Web) supporting 4 game development teams for a $250M portfolio.
  • Partnered with leadership and HR teams to develop cutting-edge hiring and career growth tools for a 100+ engineer technical organization.

Wookey Project Corp Wookey Project Corp, Remote (2020)

Director of Engineering

  • Drove transfer of operations and development on the metaverse “Sansar” in the span of 3 months
  • Led mobile development team to create a new iOS/Android app for viewing live Sansar music events
  • Hosted multiple live events for artists like MonsterCat and Fatboy Slim with Lost Horizon Live

Linden Lab Linden Lab, Seattle/Remote (2015 - 2020)

Director of Engineering (2018 - 2020)
Engineering Manager (2018)
Senior Software Engineer (2016 - 2018)
Software Engineer (2015 - 2016)

  • Hired and led 12 engineers across multiple locations for the $40M online virtual world, Sansar.
  • Spearheaded a 10X improvement in release cadence and critical transition of code and content from Perforce to Git.
  • Drove key innovation and implementation in Virtual Reality for dynamic player animation, social features, UGC tools, and UI/UX.

5TH Cell Media 5TH Cell Media, LLC, Bellevue WA (2009 - 2015)

Lead Gameplay Programmer (2012-2015)
Gameplay Programmer (2009-2012)

  • Founding Engineer for the award-winning Scribblenauts franchise across multiple Nintendo platforms shipping over 13M units both as a contributor and engineering leader.

Scribblenauts Unmasked — Nintendo 3DS/WiiU and PC — 2013

  • Led team of 8 engineers to bring DC Comics to Scribblenauts and went from inception to release in 12 months for multiple platforms

Scribblenauts Unlimited — Nintendo 3DS/WiiU and PC — 2012
Super Scribblenauts — Nintendo DS — 2010
Drawn to Life: The Next Chapter — Nintendo DS — 2009
Scribblenauts — Nintendo DS — 2009

  • Managed Nintendo certification pipeline for release candidates
  • Sole engineer responsible partnering with Konami to support Japanese language, SDK's, bug fixes, and region-specific features using Konami’s IP
  • Developed multiple gameplay systems and modes

Skills and Technology

  • Languages: C/C++, Python, Bash, Rust, Go, C#, Java
  • Platforms: Windows, Linux, IOS, WiiU, 3DS, DS
  • APIs and IDEs: Visual Studio, XCode, Direct X, SDL, Noesis, IKinema, Havok Behavior Animation Tool
  • Applications: Perforce, Git, Github, SVN,Notion, Confluence, Jira, Vim, TeamCity, Jenkins, Code Collaborator, Lint, Bugsplat, Backtrace, AWS, Kafka, Docker, Kubernetes, FluxCD, ArgoWorkflows, Honeycomb.io, Grafana, UnrealEngine 5, Cursor, Github CoPilot, Claude